Canva was selected in the D-TEACH project for its simplicity and power in designing visually impactful educational materials. The guide, built using Canva itself, shows trainers how to create professional-quality visuals for classroom content, infographics, certificates, and digital storytelling. It includes practical tips on layouts, branding, and collaborative workspaces, all tailored to training environments. This format not only enhances digital design skills but also supports trainers in making content more accessible and engaging for diverse learners.
The Canva escape room is designed as a dynamic self-assessment tool that allows trainers to put their newly acquired knowledge into practice in a playful and engaging way. Structured around interactive challenges, it guides users through various tasks that reflect real uses of Canva in educational settings. By solving these tasks, trainers reinforce their learning, build confidence with the platform, and discover creative ways to apply Canva in their own teaching. This escape room promotes autonomous exploration, critical thinking, and hands-on learning, all within a gamified framework that models how such tools can be used with students.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.