A3: Experiential Learning Guide
This activity is central to the project as it involves developing didactic materials to train trainers on the six educational applications selected in Activity 2. The Experiential Learning Guide will allow trainers to learn through hands-on experience. This activity comprises the following tasks:
A3.1: Interactive Didactic Guide
Guidance to be provided on the use of the selected educational applications to explain their functionalities and how trainers can use them effectively.
A3.2: Interactive Challenges
Interactive Challenges which consist of the creation of digital escape rooms that allow trainers to test their knowledge of the educational applications.
A3.3: Testing Phase
Evaluation of the effectiveness of the guide with the participation of 30 trainers, whose feedback will help refine the material before its final implementation.
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