Kahoot! was selected in the D-TEACH project for its power to energize learning through game-based quizzes and assessments. The guide, designed within the Kahoot! platform, helps trainers create effective quizzes, polls, and team challenges that promote formative assessment. It includes ideas for integrating quizzes in live sessions and asynchronous formats, making evaluation fun and engaging. This approach boosts learner motivation and enhances memory retention.
SELF EVALUATION
The Kahoot! escape room is designed as a dynamic self-assessment tool that allows trainers to put their newly acquired knowledge into practice in a playful and engaging way. Structured around interactive challenges, it guides users through various tasks that reflect real uses of Kahoot! in educational settings. By solving these tasks, trainers reinforce their learning, build confidence with the platform, and discover creative ways to apply Kahoot! in their own teaching. This escape room promotes autonomous exploration, critical thinking, and hands-on learning, all within a gamified framework that models how such tools can be used with students.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.